Tattershall Primary School

Tattershall Primary School
Believe, Achieve, Succeed

Tattershall, Lincoln LN4 4QZ T: 01526 342045 E: enquiries@tattershallprimary.lincs.sch.uk

Computing

At Tattershall Primary, we aim to make our children confident users of modern technology. In this modern and ever-changing age of technology it is important that children learn a variety of skills when its comes to technology: Algorithms for coding and creating software; media and photography; office skills including word, excel and publisher and most importantly how to stay safe both online and when using different platforms.

Intent

Computing at Tattershall Primary intends to develop ‘thinkers of the future’ through a modern, ambitious and relevant education in computing. We want to equip pupils to use computational thinking and creativity that will enable them to become active participants in the digital world. It is important to us that the children understand how to use the ever-changing technology to express themselves, as tools for learning and as a means to drive their generation forward into the future. Whilst ensuring they understand the advantages and disadvantages associated with online experiences, we want children to develop as respectful, responsible and confident users of technology, aware of measures that can be taken to keep themselves and others safe online. Our aim is to provide a computing curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various digital contexts. Beyond teaching computing discreetly, we will give pupils the opportunity to apply and develop what they have learnt across wider learning in the curriculum. 

Implementation  

Our scheme of work for Computing is adapted from the Kapow computing curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks.

The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy, with the aims of the curriculum reflecting this distinction. 

Year 1

Improving Mouse Skills
Algorithms Unplugged
Rocket to the Moon
Programming Bee-Bots
Introduction to Data
Digital Imigary
Online Safety

Year 2

What is a computer?
Algorithms and Debugging
Word Processing
Programming: Scratch Jnr
Stop Motion
International Space Station
Online Safety

Year 3-4 cycle 1

Journey Inside a Computer
Networks and the Internet
Programming: Scratch Jnr
Email Systems
Databases
Video Trailers
Online Safety

Year 3-4
& 4-5 Cycle 2

Networks and systems: Collaborative learning
Further Coding with Scratch
Creating Media: Website Design
HTML
Computational Thinking
Investigating Weather
Online Safety

Year 4-5 Cycle 1

Search Engines
Mars Rover
Mars Rover 2
Stop Motion animation
Programming Music
Word Processing
Online Safety

Year 6

Bletchley Park
Introduction to Python coding
Big Data 1
Big Data 2
History of Computers
Inventing a Product
Online Safety